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Product Management Design Question: Card game feature suggestion focusing on social engagement

Suggest a new feature for a card game.

Product Design Medium Member-only
Feature Ideation User Segmentation Prioritization Gaming Mobile Apps Social Networking
User Engagement Product Design Mobile Apps Gaming Social Features

Introduction

Suggesting a new feature for a card game presents an exciting opportunity to enhance player engagement and potentially revolutionize the gaming experience. I'll approach this challenge by first clarifying the context, then analyzing user segments and pain points, before proposing and prioritizing solutions. My goal is to develop a feature that not only adds value to the existing game but also aligns with current gaming trends and user expectations.

Tip

Does this approach sound good? I'm happy to adjust my focus if you have any specific areas you'd like me to emphasize.

Step 1

Clarify Questions (3 minutes)

  • Is this for a specific card game or a generic card game platform?

  • Why it matters: The type of game significantly impacts the feature design and target audience.
  • Hypothetical answer: Let's assume it's for a digital version of a traditional card game, like poker or bridge.
  • Impact: This narrows our focus to enhancing classic gameplay rather than creating entirely new game mechanics.
  • Are we targeting mobile, desktop, or both platforms?

  • Why it matters: Platform choice affects feature design and user interaction.
  • Hypothetical answer: We'll focus on mobile platforms, given the growing trend of mobile gaming.
  • Impact: We'll need to consider touch interfaces and potentially shorter play sessions.
  • What's our primary goal: increasing user engagement, monetization, or user acquisition?

  • Why it matters: The goal will guide our feature prioritization and success metrics.
  • Hypothetical answer: Let's prioritize increasing user engagement.
  • Impact: We'll focus on features that encourage more frequent and longer play sessions.
  • Do we have any data on current user behavior or pain points?

  • Why it matters: Existing data can inform our design decisions and help validate assumptions.
  • Hypothetical answer: We have basic engagement metrics but limited qualitative feedback.
  • Impact: We'll need to make some assumptions and potentially recommend further user research.

Propose the Goal

Given our focus on a digital version of a traditional card game for mobile platforms, I believe our goal should be to increase daily active users by 20% and average session length by 15% within three months of feature launch. Does this align with your vision?

Define the Scope

For this product design challenge, let's focus on developing a social feature that enhances the multiplayer aspect of the game. We'll assume we're working with a poker app, as it's a popular card game with a strong social component.

Based on these assumptions, we'll proceed with designing a feature for a mobile poker app, focusing on increasing user engagement through social interactions.

Tip

I'll take a moment to organize my thoughts before moving on to the next step.

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