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Product Management Design Question: Interactive mobile app concept for enhancing children's museum experiences

Asked at Meta

15 mins

Design an app for kids to improve their museum experience.

Product Design Medium Member-only
User-Centered Design Feature Prioritization Educational Product Development Education Museums Technology
User Experience Product Design Mobile Apps Educational Technology Museum Innovation

Introduction

Designing an app for kids to improve their museum experience is an exciting challenge that combines education, technology, and user engagement. This project aims to enhance children's learning and enjoyment in museums through interactive digital tools. I'll approach this design problem by first clarifying key aspects, then analyzing user segments, identifying pain points, proposing solutions, and finally defining success metrics.

Tip

Does this approach sound good? I'm happy to adjust if you have any specific areas you'd like me to focus on.

Step 1

Clarify Questions (3 minutes)

  • Is this app intended for a specific museum or a general solution for multiple museums?

  • Why it matters: This affects the scope and scalability of our solution.
  • Hypothetical answer: Let's assume it's a general solution for multiple museums.
  • Impact: We'll need to design a flexible system that can adapt to various museum types and exhibits.
  • What age range are we targeting within the "kids" category?

  • Why it matters: Different age groups have varying needs and capabilities.
  • Hypothetical answer: Let's focus on children aged 7-12.
  • Impact: We'll tailor the app's features and interface to this age group's cognitive and motor skills.
  • Are there any specific learning outcomes or educational standards we need to consider?

  • Why it matters: Aligning with educational goals can increase the app's value to schools and parents.
  • Hypothetical answer: We'll aim to support general learning outcomes like critical thinking and historical understanding.
  • Impact: We'll incorporate features that encourage reflection and connection-making.
  • What are the primary devices we're targeting for this app?

  • Why it matters: Device choice affects design decisions and feature capabilities.
  • Hypothetical answer: Let's focus on smartphones and tablets, both iOS and Android.
  • Impact: We'll need to ensure our design is responsive and works well on various screen sizes.

Propose the Goal

Given our focus on educational technology, I believe the goal is to create an engaging, interactive app that enhances children's learning and enjoyment in museums, making the experience more memorable and educational. Does this align with your vision?

Define the Scope

For this product design challenge, let's focus on creating an app that provides interactive guides and games related to museum exhibits, targeting children aged 7-12 visiting various types of museums.

Based on these answers, I'll assume we're designing a cross-platform mobile app for multiple museums, focusing on children aged 7-12, with the primary goal of enhancing their educational experience and engagement with exhibits.

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