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Pricing
Product Management Pricing Question: Farmville game interface with coins and pricing strategy overlay

Asked at Meta

15 mins

How would you increase the monetization of Farmville over and above the current features by 10-15%?

Product Pricing Medium Member-only
Pricing Strategy Revenue Modeling User Segmentation Gaming Mobile Apps Social Media
User Retention Monetization Gaming Pricing Strategy In-App Purchases

Increasing Farmville Monetization by 10-15%: A Strategic Approach

Introduction

The challenge at hand is to increase Farmville's monetization by 10-15% over its current features. This task requires a delicate balance between enhancing revenue streams and maintaining player engagement. I'll outline a comprehensive strategy that considers various pricing models, player segmentation, and value-added features to achieve this goal.

Tip

Our approach must align with Zynga's overall objectives for Farmville, balancing short-term revenue gains with long-term player retention and game health.

Step 1

Clarify Questions (3-4 minutes)

  • Based on Farmville's mature status in the market, I'm assuming the primary objective is to maximize revenue from the existing player base rather than aggressive user acquisition. Does this align with the current strategy for the game?

Why it matters: Determines whether we focus on monetizing current players or attracting new ones Expected answer: Yes, focus is on existing player monetization Impact on approach: Will prioritize strategies that increase spending among active players

  • Considering the game's freemium model, I'm curious about the current conversion rate from free to paying players. Is it in line with industry standards, typically around 2-5% for mobile games?

Why it matters: Helps identify if there's room for improvement in converting free players Expected answer: Conversion rate is within industry standards Impact on approach: May focus on increasing spend per paying user rather than conversion rate

  • Given the social nature of Farmville, I'm wondering if there are any restrictions or concerns about implementing features that could be perceived as "pay-to-win"?

Why it matters: Influences the types of monetization features we can consider Expected answer: Some concern about maintaining game balance Impact on approach: Will focus on cosmetic and convenience features rather than gameplay advantages

  • Considering the game's long history, I'm assuming there's a significant amount of data on player behavior and spending patterns. Is this data readily available for analysis?

Why it matters: Determines the depth of data-driven decisions we can make Expected answer: Yes, extensive player data is available Impact on approach: Will leverage data analytics for targeted monetization strategies

Tip

Based on these assumptions, we'll focus on strategies that enhance monetization for existing players while maintaining game balance and leveraging available data for targeted approaches.

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