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Company focus

Riot Games

What caused the sudden 30% decrease in Valorant's in-game purchases on Riot Games's platform last month?

Prepared by NextSprints

15 mins
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Data Analysis Problem-Solving Strategic Thinking Gaming E-sports Free-to-play Product Strategy Data Analysis Root Cause Analysis User Behavior Gaming Monetization
Product Management Root Cause Analysis Question: Investigating sudden decrease in Valorant's in-game purchases

Introduction

A 30% monthly decline in VALORANT in-game purchases cannot be diagnosed until the team defines what fell. Real-money VALORANT Point purchases, points spent on content, transaction count, unique buyers, gross bookings, and net recognized revenue are different measures. Reconcile finance, payment, entitlement, and game-event data first, then decompose the change by buyers, frequency, value, funnel step, product surface, platform, and market.

Verified context and interview assumptions

  • Verified commerce context: Riot's current Global Refund Policy distinguishes game currency from in-game content, references purchases through the VALORANT store and VALORANT Points, and notes that third-party marketplaces can have separate refund rules.
  • Official change log: Riot publishes dated VALORANT patch notes. Use the notes for the incident period as a public starting point, then obtain the internal catalog, pricing, client, payment, entitlement, experiment, and release history.
  • Interview premise: Treat the 30% decline and the one-month timing as supplied case facts, not a publicly verified Riot result.
  • Unknowns: Reporting basis, currencies, refunds, platforms, regions, store surfaces, content catalog, player activity, and whether the comparison controls for day count and calendar effects.

Step 1

Clarifying Questions (3 minutes)

  • **Metric:** Does "purchases" mean completed payment transactions, real-money value, VALORANT Points sold, points spent, unique purchasers, or net revenue after refunds, chargebacks, tax, and marketplace adjustments?

Why it matters: A decline in one stage can coexist with stable demand or revenue at another stage. Ask for: Metric query, accounting basis, transaction states, currencies, settlement lag, refund treatment, and the same-day or same-weekday baseline.

  • **Shape of the decline:** Did active players, store visitors, payer conversion, successful transactions per payer, or value per transaction fall?

Why it matters: This separates an engagement problem from store discovery, payment reliability, catalog demand, and reporting problems. Ask for: The complete activity and commerce funnel, plus a contribution breakdown for each component.

  • **Concentration and timing:** Does the loss begin on one date or build through the month, and is it concentrated by platform, region, currency, payment method, client version, player tenure, offer, content type, or store surface?

Why it matters: A sharp localized break suggests a release, availability, payment, or data issue; a broad gradual shift suggests audience, catalog, timing, or spending-cycle changes. Ask for: Daily trends, exact exposure timeline, failed-payment and fulfillment codes, catalog and price history, service incidents, offer views, point balances, and player research.

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NextSprints

Updated Aug 5, 2026