Introduction
A 30% monthly decline in VALORANT in-game purchases cannot be diagnosed until the team defines what fell. Real-money VALORANT Point purchases, points spent on content, transaction count, unique buyers, gross bookings, and net recognized revenue are different measures. Reconcile finance, payment, entitlement, and game-event data first, then decompose the change by buyers, frequency, value, funnel step, product surface, platform, and market.
Verified context and interview assumptions
- Verified commerce context: Riot's current Global Refund Policy distinguishes game currency from in-game content, references purchases through the VALORANT store and VALORANT Points, and notes that third-party marketplaces can have separate refund rules.
- Official change log: Riot publishes dated VALORANT patch notes. Use the notes for the incident period as a public starting point, then obtain the internal catalog, pricing, client, payment, entitlement, experiment, and release history.
- Interview premise: Treat the 30% decline and the one-month timing as supplied case facts, not a publicly verified Riot result.
- Unknowns: Reporting basis, currencies, refunds, platforms, regions, store surfaces, content catalog, player activity, and whether the comparison controls for day count and calendar effects.
Step 1
Clarifying Questions (3 minutes)
Why it matters: A decline in one stage can coexist with stable demand or revenue at another stage. Ask for: Metric query, accounting basis, transaction states, currencies, settlement lag, refund treatment, and the same-day or same-weekday baseline.
Why it matters: This separates an engagement problem from store discovery, payment reliability, catalog demand, and reporting problems. Ask for: The complete activity and commerce funnel, plus a contribution breakdown for each component.
Why it matters: A sharp localized break suggests a release, availability, payment, or data issue; a broad gradual shift suggests audience, catalog, timing, or spending-cycle changes. Ask for: Daily trends, exact exposure timeline, failed-payment and fulfillment codes, catalog and price history, service incidents, offer views, point balances, and player research.
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