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Product Management Trade-off Question: Balancing in-game advertising revenue with user experience in mobile gaming
Image of author vinay

Vinay

Updated Dec 2, 2024

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Asked at Rovio

15 mins

How can Rovio balance in-game advertising revenue against potential negative impacts on user experience and retention?

Product Trade-Off Hard Member-only
Data Analysis Strategic Thinking User-Centric Design Mobile Gaming Advertising Entertainment
User Experience Mobile Gaming Retention Ad Optimization Monetization Strategy

Introduction

Balancing in-game advertising revenue against potential negative impacts on user experience and retention is a critical challenge for Rovio. This trade-off involves weighing short-term monetization gains against long-term user satisfaction and engagement. I'll analyze this scenario by examining the product ecosystem, identifying key metrics, designing experiments, and proposing a decision framework.

Analysis Approach

I'd like to outline my approach to ensure we're aligned on the key areas I'll be covering in my analysis.

Step 1

Clarifying Questions (3 minutes)

  • Context: I'm assuming we're primarily focusing on Angry Birds, Rovio's flagship franchise. Could you confirm if this is the case, or if we're considering their entire game portfolio?

Why it matters: Different games might have varying ad sensitivities. Expected answer: Focus on Angry Birds. Impact: Would tailor analysis to casual gaming audience.

  • Business Context: Based on industry trends, I'm thinking in-game ads might contribute 30-40% of revenue. Can you share how significant ad revenue is for Rovio currently?

Why it matters: Helps quantify the potential impact of changes. Expected answer: Ads contribute about 35% of revenue. Impact: Higher percentage would necessitate more careful ad integration.

  • User Impact: I'm guessing we're seeing some user complaints or churn related to ads. Can you provide any data on user sentiment or retention trends?

Why it matters: Establishes the urgency of addressing the issue. Expected answer: 15% increase in negative reviews mentioning ads. Impact: Significant negative feedback would prioritize user experience improvements.

  • Technical: Considering ad technology advancements, are we looking at implementing more sophisticated ad targeting or formats?

Why it matters: Could affect the complexity of potential solutions. Expected answer: Exploring contextual and rewarded video ads. Impact: Would focus on integrating these formats seamlessly into gameplay.

  • Timeline: Given the potential revenue implications, I assume this is a high-priority issue. Are we working with any specific deadlines or upcoming game releases?

Why it matters: Influences the scope and speed of implementation. Expected answer: Aiming for changes in next quarter's update. Impact: Tight timeline would prioritize quick wins and iterative improvements.

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