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Product Management Root Cause Analysis Question: Investigating Netflix Games download success rate decline

Why did Netflix Games download success rate drop to 70%?

Problem Solving Data Analysis Technical Understanding Streaming Entertainment Gaming Technology
User Experience Root Cause Analysis Technical Troubleshooting Streaming Services Gaming

Introduction

Netflix Games' download success rate dropping to 70% is a critical issue that demands immediate attention. This analysis will systematically identify, validate, and address the root cause while considering both short-term fixes and long-term strategic implications.

I'll approach this problem by first clarifying the context, then ruling out external factors before diving deep into the product ecosystem, user journey, and metric breakdown. From there, I'll generate data-driven hypotheses, conduct root cause analysis, and propose validation methods and solutions.

Framework overview

This analysis follows a structured approach covering issue identification, hypothesis generation, validation, and solution development.

Step 1

Clarifying Questions (3 minutes)

  • Looking at the timing, I'm thinking there might be a recent change in the app or game library. Has there been any significant update to the Netflix app or game offerings in the last 30 days?

Why it matters: Recent changes often correlate with performance shifts. Expected answer: Yes, there was a major app update. Impact on approach: If true, I'd focus on changes introduced in the update.

  • Considering user segments, I'm wondering if this is a global issue or specific to certain regions or devices. Can you provide any information on whether the 70% success rate is consistent across all markets and device types?

Why it matters: Helps narrow down potential technical or regional factors. Expected answer: The issue is more pronounced in certain regions or on specific devices. Impact on approach: I'd prioritize investigating those specific segments.

  • Thinking about the metric itself, I'm curious about the definition of "download success." Has there been any change in how this metric is calculated or measured recently?

Why it matters: Ensures we're addressing a real issue, not a measurement anomaly. Expected answer: No changes in metric definition or measurement. Impact on approach: If changed, I'd focus on understanding the new calculation method.

  • Considering user behavior, I'm wondering if there's been any shift in the types of games being downloaded. Has there been a change in the popularity of certain game genres or sizes recently?

Why it matters: Different game types might have different download characteristics. Expected answer: There's been an increase in larger, more complex games. Impact on approach: I'd investigate if game complexity correlates with download success.

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