Are you currently enrolled in a University? Avail Student Discount 

NextSprints
NextSprints Icon NextSprints Logo
⌘K
Product Design

Master the art of designing products

Product Improvement

Identify scope for excellence

Product Success Metrics

Learn how to define success of product

Product Root Cause Analysis

Ace root cause problem solving

Product Trade-Off

Navigate trade-offs decisions like a pro

All Questions

Explore all questions

Meta (Facebook) PM Interview Course

Crack Meta’s PM interviews confidently

Amazon PM Interview Course

Master Amazon’s leadership principles

Apple PM Interview Course

Prepare to innovate at Apple

Google PM Interview Course

Excel in Google’s structured interviews

Microsoft PM Interview Course

Ace Microsoft’s product vision tests

All Courses

Explore all courses

1:1 PM Coaching

Get your skills tested by an expert PM

Resume Review

Narrate impactful stories via resume

Pricing
Product Management Improvement Question: Enhancing SAG-AFTRA contract negotiations for video game voice actors
Image of author NextSprints

Nextsprints

Updated Jan 22, 2025

Submit Answer

How might SAG-AFTRA enhance its contract negotiation process to ensure fairer compensation for voice actors in video games?

Product Improvement Hard Member-only
Stakeholder Analysis Process Improvement Compensation Strategy Gaming Entertainment Voice Acting
Entertainment Industry Voice Acting Contract Negotiation Fair Compensation Union Representation

Introduction

To enhance SAG-AFTRA's contract negotiation process for fairer compensation of voice actors in video games, we need to analyze the current landscape, identify key pain points, and develop innovative solutions. I'll approach this by examining stakeholders, user segments, pain points, and potential improvements, keeping in mind the unique challenges of the gaming industry and the evolving role of voice actors.

Step 1

Clarifying Questions (5 mins)

  • Looking at the industry context, I'm thinking about the rapid growth and technological advancements in the gaming sector. Could you provide insights into how the voice acting landscape in gaming has evolved over the past 5 years, particularly in terms of workload and compensation models?

Why it matters: Helps understand if current contracts are keeping pace with industry changes. Expected answer: Increased demand for voice work, but compensation hasn't scaled proportionally. Impact on approach: Would focus on modernizing compensation structures to reflect current industry realities.

  • Considering the diverse nature of game projects, I'm curious about the current segmentation of contracts. Can you share how SAG-AFTRA currently differentiates between AAA titles, indie games, and mobile games in their negotiation process?

Why it matters: Determines if a one-size-fits-all approach is being used or if there's room for more nuanced contracts. Expected answer: Limited differentiation, primarily based on studio size rather than project type. Impact on approach: Would explore creating more flexible, project-specific contract templates.

  • Given the increasing use of performance capture in games, I'm wondering about the overlap between voice acting and motion capture work. How does SAG-AFTRA currently address compensation for actors performing both voice and motion capture roles?

Why it matters: Identifies potential gaps in current contracts that may not fully value multi-faceted performances. Expected answer: Separate contracts for voice and motion capture, often leading to undervaluation of combined work. Impact on approach: Would focus on developing integrated contracts that recognize the full scope of an actor's contribution.

  • Thinking about the long-term revenue generation of successful games, I'm curious about residuals. What's the current structure for residual payments in video game voice acting, and how does it compare to other media like film or television?

Why it matters: Helps identify if voice actors are receiving fair compensation for ongoing game sales and rereleases. Expected answer: Limited or no residual structure for most video game projects. Impact on approach: Would explore implementing a fair residual system adapted to the gaming industry's unique characteristics.

Tip

At this point, you can ask interviewer to take a 1-minute break to organize your thoughts before diving into the next step.

Subscribe to access the full answer

Monthly Plan

The perfect plan for PMs who are in the final leg of their interview preparation

$99.00 /month

(Billed monthly)
  • Access to 8,000+ PM Questions
  • 10 AI resume reviews credits
  • Access to company guides
  • Basic email support
  • Access to community Q&A
Most Popular - 75% Off

Yearly Plan

The ultimate plan for aspiring PMs, SPMs and those preparing for big-tech

$99.00
$25.00 /month
(Billed annually)
  • Everything in monthly plan
  • Priority queue for AI resume review
  • Monthly/Weekly newsletters
  • Access to premium features
  • Priority response to requested question
Leaving NextSprints Your about to visit the following url Invalid URL

Loading...
Comments


Comment created.
Please login to comment !