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Product Management Improvement Question: Enhancing long-term player engagement in Candy Crush mobile game

Asked at King

15 mins

How can we make Candy Crush levels more engaging for long-term players?

Product Improvement Medium Member-only
User Segmentation Feature Prioritization Metrics Analysis Mobile Gaming Casual Games Free-to-Play
Feature Development Mobile Gaming User Retention Monetization Game Design

Introduction

To make Candy Crush levels more engaging for long-term players, we need to delve deep into user behavior, pain points, and evolving expectations. As a seasoned product leader, I'll approach this challenge systematically, focusing on data-driven insights and innovative solutions that align with both user needs and business objectives.

Step 1

Clarifying Questions (5 mins)

  • Looking at the product lifecycle, I'm thinking Candy Crush might be in a mature stage where user retention is crucial. Could you share where we are in the product lifecycle and what key metrics are driving this improvement initiative?

Why it matters: Determines if we focus on retention strategies or new feature development Expected answer: Mature stage with declining daily active users (DAU) Impact on approach: Would prioritize engagement mechanics and personalization

  • Considering user behavior, I'm curious about the current engagement patterns of long-term players. Can you provide insights into their average session length, frequency of play, and level completion rates compared to newer players?

Why it matters: Helps identify specific areas where engagement is dropping Expected answer: Long-term players have shorter, less frequent sessions Impact on approach: Would focus on creating more challenging and varied content

  • Regarding the competitive landscape, I'm wondering about recent innovations in the casual gaming space. Have you noticed any emerging trends or features from competitors that are attracting player attention?

Why it matters: Informs potential new mechanics or features to explore Expected answer: Increased social features and meta-game elements in competing titles Impact on approach: Would consider integrating more social and progression elements

  • Thinking about monetization, I'm curious about the relationship between player engagement and in-app purchases for long-term users. How has the conversion rate and average revenue per user (ARPU) evolved for this segment over time?

Why it matters: Aligns engagement strategies with business objectives Expected answer: Declining ARPU among long-term players Impact on approach: Would explore new monetization opportunities tied to engagement

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