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Company focus: Instacart

Product Design Medium Member-only

How would you design a gaming app for elderly people?

Prepared by NextSprints Report an error

15 mins
User-Centered Design Accessibility Planning Feature Prioritization Gaming Healthcare Tech Elderly Care
User Experience Product Design Accessibility Elderly Tech Gaming Apps
Product Management Design Question: Sketch of an elderly person using a tablet with game icons

Introduction

Designing a gaming app for elderly people presents a unique opportunity to enhance their quality of life through technology. This challenge requires us to consider the specific needs, preferences, and potential limitations of older adults while creating an engaging and accessible gaming experience. I'll approach this design problem by first clarifying our objectives, then analyzing user segments and pain points before proposing and prioritizing solutions. Let's dive in.

Tip

Does this approach sound good? I'd be happy to adjust my focus if you have any specific areas you'd like me to emphasize.

Step 1

Clarifying Questions (3 minutes)

  • Based on the problem description, I'm thinking this might be a new product initiative rather than an extension of an existing app. Is that correct?

Why it matters: Helps determine if we're working within existing constraints or starting fresh. Expected answer: Yes, it's a new initiative. Impact on approach: We'll have more flexibility in design but will need to consider market entry strategies.

  • I'm assuming we're designing this for a major tech company with significant resources. Is that the case, or should we approach this as a startup?

Why it matters: Influences our resource allocation and go-to-market strategy. Expected answer: It's for a major tech company. Impact on approach: We can consider more ambitious features and marketing strategies.

  • Are there any specific time or budget constraints we should be aware of for this project?

Why it matters: Helps prioritize features and set realistic goals. Expected answer: No specific constraints, but aim for a viable product within 6-12 months. Impact on approach: We'll focus on core features first with a phased rollout plan.

  • Do we have access to any existing research on elderly users' gaming habits or preferences?

Why it matters: Informs our user segmentation and pain point analysis. Expected answer: Some general market research is available, but no specific user studies. Impact on approach: We'll need to propose additional user research as part of our process.

Propose the Goal

Given that we're likely working for a major tech company entering the elderly gaming market, I believe our goal should be to create an engaging, accessible gaming app that improves cognitive function and social connection for users over 65. Does this align with your vision for the product?

Define the Scope

For this product design challenge, should we focus on mobile devices as the primary platform? This would allow for greater accessibility and portability for our elderly users.

Based on the answers, I'll assume we're designing a new mobile gaming app for a major tech company, targeting users over 65, with a focus on cognitive benefits and social connection. We have flexibility in design but should aim for a viable product within 6-12 months.

Tip

I'll take a moment to organize my thoughts before moving on to the next step.

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Updated Dec 4, 2024