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Pricing
Product Management Trade-off Question: Balancing new features and bug fixes for a game development platform

How can Improbable balance implementing new features versus fixing existing bugs in our SpatialOS platform?

Product Trade-Off Hard Member-only
Resource Allocation Strategic Decision Making Technical Understanding Game Development Cloud Computing Virtual Worlds
Feature Prioritization Product Trade-Offs Technical Debt Game Development Platform Strategy

Introduction

Balancing the implementation of new features versus fixing existing bugs in Improbable's SpatialOS platform is a critical trade-off that directly impacts our product's success and user satisfaction. This scenario touches on core aspects of product development, including resource allocation, technical debt management, and user experience optimization. I'll approach this analysis by examining the context, evaluating potential impacts, and proposing a data-driven decision framework.

Analysis Approach

I'd like to outline my approach to ensure we're aligned on the key areas I'll be covering in my analysis.

Step 1

Clarifying Questions (3 minutes)

  • Context: Based on the current state of SpatialOS, I'm thinking we might be at a critical juncture in our product lifecycle. Could you provide more context on where we are in terms of market adoption and product maturity?

Why it matters: Helps determine if we should prioritize growth or stability Expected answer: Early growth phase with increasing adoption Impact on approach: Would lean towards new features if early, bug fixes if mature

  • Business Context: I'm assuming our revenue model is based on usage or licensing of SpatialOS. Can you confirm our primary revenue streams and how they relate to new features versus platform stability?

Why it matters: Aligns decision with financial incentives Expected answer: Mix of licensing and usage-based revenue Impact on approach: Would balance new features (to drive adoption) with stability (to retain users)

  • User Impact: Considering our user base, I'm guessing we have both individual developers and enterprise clients. Can you break down our user segments and their relative importance?

Why it matters: Different segments may prioritize features vs. stability differently Expected answer: Growing individual developer base, few key enterprise clients Impact on approach: Might suggest a two-track approach to satisfy both segments

  • Technical: Given the complexity of SpatialOS, I'm wondering about the current state of our technical debt. How would you characterize our codebase health and the severity of existing bugs?

Why it matters: Influences the urgency of bug fixes Expected answer: Moderate technical debt with a few critical bugs Impact on approach: Would prioritize fixing critical bugs before new features

  • Resources: Considering our team structure, I'm curious about our current allocation between feature development and maintenance. What's our current split, and how flexible is it?

Why it matters: Determines feasibility of shifting resources Expected answer: 70/30 split favoring new features, some flexibility Impact on approach: Could suggest reallocation based on priorities

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