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Product Management Root Cause Analysis Question: Investigating sudden decrease in Minecraft Dungeons in-game purchases
Image of author vinay

Vinay

Updated Nov 19, 2024

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What caused the sudden 30% decrease in in-game purchases for Minecraft Dungeons last week?

Data Analysis Problem Solving Strategic Thinking Gaming Entertainment Software
Data Analysis Monetization Root Cause Analysis User Behavior Gaming Industry

Introduction

The sudden 30% decrease in in-game purchases for Minecraft Dungeons last week is a critical issue that demands immediate attention. This significant drop in a key revenue metric could have far-reaching implications for the game's financial performance and player engagement. I'll approach this problem systematically, focusing on identifying the root cause, validating hypotheses, and developing both short-term and long-term solutions.

Framework overview

This analysis follows a structured approach covering issue identification, hypothesis generation, validation, and solution development.

Step 1

Clarifying Questions (3 minutes)

  • Looking at the timing, I'm thinking this could be related to a recent update. Has there been any significant game update or change in the past week or two?

Why it matters: Updates can often introduce bugs or changes that affect user behavior. Expected answer: Yes, there was a major update two weeks ago. Impact on approach: If confirmed, we'd focus on analyzing the update's contents and user feedback.

  • Considering the scale of the decrease, I'm wondering about potential technical issues. Have we seen any unusual spikes in error rates or server downtime recently?

Why it matters: Technical problems can directly impact users' ability to make purchases. Expected answer: No significant technical issues reported. Impact on approach: If true, we'd shift focus to user behavior and product changes.

  • Given the specificity of in-game purchases, I'm curious about our payment systems. Have there been any changes to our payment providers or processes?

Why it matters: Payment system issues could prevent users from completing transactions. Expected answer: No changes to payment systems. Impact on approach: If confirmed, we'd look more closely at in-game factors affecting purchase decisions.

  • Thinking about user segments, I'm wondering if this decrease is uniform across all player types. Do we see any differences in the impact on new vs. long-term players?

Why it matters: Different impacts on user segments could point to specific game features or content issues. Expected answer: The decrease is more pronounced among long-term players. Impact on approach: This would lead us to investigate factors affecting experienced players' engagement.

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