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Product Management Trade-off Question: Oculus headset with high-res display on one side, long-lasting battery on the other
Image of author vinay

Vinay

Updated Nov 19, 2024

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Should Oculus prioritize higher resolution displays or longer battery life in their next headset?

Product Trade-Off Hard Member-only
Strategic Decision Making Technical Understanding User Experience Analysis Virtual Reality Gaming Consumer Electronics
User Experience Product Strategy VR Technology Oculus Hardware Tradeoffs

Introduction

The trade-off between higher resolution displays and longer battery life for Oculus's next headset is a critical decision that will shape the future of their VR experience. This scenario involves balancing user immersion with device usability, potentially impacting adoption rates and user satisfaction. I'll analyze this trade-off by examining the product context, identifying key metrics, designing experiments, and providing a data-driven recommendation.

Analysis Approach

I'd like to outline my approach to ensure we're aligned on the analysis structure and key areas of focus.

Step 1

Clarifying Questions (3 minutes)

  • Based on Oculus's market position, I'm thinking this decision could significantly impact our competitive edge. Could you share our current market share and how it compares to our main competitors?

Why it matters: Helps determine if we should prioritize differentiation or user retention. Expected answer: Oculus has a strong market share but faces increasing competition. Impact on approach: Would influence whether we focus on pushing technological boundaries or improving user experience.

  • Considering user behavior, I'm assuming VR session length is a critical factor. What's the average session duration for our current users?

Why it matters: Informs whether battery life or display quality is more likely to be a pain point. Expected answer: Average sessions last 30-60 minutes. Impact on approach: Longer sessions might prioritize battery life, while shorter ones could emphasize display quality.

  • Looking at our product roadmap, I'm curious about our long-term vision for VR. Are we moving towards standalone devices or tethered experiences?

Why it matters: Aligns this decision with our overall product strategy. Expected answer: Focus is shifting towards standalone devices. Impact on approach: Would emphasize the importance of battery life for untethered use.

  • Regarding our technical capabilities, what's the current state of our display and battery technology? Are there any breakthrough innovations on the horizon?

Why it matters: Determines the feasibility and potential impact of improvements in either area. Expected answer: Incremental improvements in both areas, with potential for significant battery advancements in 18-24 months. Impact on approach: Might suggest a phased approach, prioritizing display in the short term and battery in the long term.

  • Considering our release cycles, when is the next headset scheduled to launch, and how flexible is this timeline?

Why it matters: Helps balance the trade-off against time constraints and market expectations. Expected answer: Next release planned in 12 months, with some flexibility. Impact on approach: Would influence whether we have time to pursue both improvements or need to choose one for the immediate release.

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