Introduction
The trade-off between focusing on mobile adaptations of popular franchises or developing new mobile-first IPs is a critical decision for Activision Blizzard's mobile strategy. This scenario involves balancing the potential for quick wins with established brands against the long-term benefits of creating innovative, mobile-native experiences. I'll analyze this trade-off by examining market trends, user behavior, resource allocation, and potential outcomes to provide a strategic recommendation.
Analysis Approach
I'd like to outline my approach to ensure we're aligned on the key areas I'll be covering in my analysis.
Step 1
Clarifying Questions (3 minutes)
Why it matters: Helps assess the urgency of our mobile strategy and identify potential gaps. Expected answer: We're facing strong competition from both established mobile publishers and traditional game companies entering the mobile market. Impact on approach: Would influence whether we prioritize quick market entry or differentiation.
Why it matters: Determines the level of resources and focus we should allocate to mobile initiatives. Expected answer: Mobile represents a substantial growth opportunity, targeting 30-40% of revenue in the next 3-5 years. Impact on approach: Higher targets would lean towards leveraging existing IPs for faster growth.
Why it matters: Helps determine if we should focus on converting existing fans or attracting new mobile-first users. Expected answer: There's moderate overlap, with about 30% of our console/PC players also engaging with mobile games. Impact on approach: Lower overlap might suggest prioritizing new mobile-first IPs to capture a different audience.
Why it matters: Influences our ability to rapidly develop and iterate on mobile titles. Expected answer: We have a solid foundation but may need to invest in more mobile-specific tools and expertise. Impact on approach: Less robust infrastructure might favor adapting existing games initially while building mobile capabilities.
Why it matters: Affects our ability to execute on mobile projects and the potential need for hiring or partnerships. Expected answer: Our mobile teams are smaller, comprising about 20% of our total development workforce. Impact on approach: Limited mobile resources might suggest focusing on fewer, high-quality mobile adaptations initially.
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