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Product Management Analytics Question: Measuring success of Improbable's SpatialOS platform with key metrics and stakeholders

how would you measure the success of improbable's improbable core feature?

Product Success Metrics Hard Member-only
Metric Definition Stakeholder Analysis Strategic Thinking Gaming Cloud Computing Urban Planning
Product Analytics Success Metrics Gaming Distributed Computing Simulation

Introduction

Measuring the success of Improbable's core feature requires a comprehensive approach that considers multiple stakeholders and metrics. To address this product success metrics challenge, I'll follow a structured framework covering core metrics, supporting indicators, and risk factors while considering all key stakeholders.

Framework Overview

I'll follow a simple success metrics framework covering product context, success metrics hierarchy.

Step 1

Product Context

Improbable's core feature is its SpatialOS platform, a cloud-based distributed computing system designed to enable the creation and operation of large-scale, complex simulations and virtual worlds. This technology is particularly relevant for massive multiplayer online games, urban planning simulations, and other applications requiring real-time, persistent virtual environments.

Key stakeholders include:

  1. Game developers and studios
  2. Simulation creators (e.g., urban planners, researchers)
  3. End-users (gamers, simulation participants)
  4. Improbable's engineering team
  5. Investors and shareholders

User flow:

  1. Developers integrate SpatialOS into their project
  2. They build and deploy their simulation or game
  3. End-users interact with the resulting virtual environment

SpatialOS fits into Improbable's broader strategy of revolutionizing how large-scale virtual worlds are created and managed. It aims to solve the technical challenges of distributed computing in real-time environments.

Competitors include traditional game engines like Unity and Unreal Engine, as well as cloud computing platforms like Amazon Web Services and Google Cloud Platform. SpatialOS differentiates itself through its specialized focus on distributed simulation.

Product Lifecycle Stage: SpatialOS is in the growth stage, having moved beyond initial launch and now focusing on expanding its user base and use cases.

Software-specific context:

  • Platform: Cloud-based, language-agnostic
  • Integration points: Game engines, custom simulation software
  • Deployment model: Hybrid cloud, with some components running on-premises and others in the cloud

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