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Product Management Trade-Off Question: Niantic's feature development versus bug fix prioritization for user satisfaction
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Vinay

Updated Nov 29, 2024

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Should Niantic prioritize new feature development or bug fixes to improve overall user satisfaction?

Product Trade-Off Medium Member-only
Strategic Decision Making Data Analysis User Experience Optimization Gaming Augmented Reality Mobile Apps
Product Strategy Feature Prioritization Technical Debt User Satisfaction AR Gaming

Introduction

The trade-off between prioritizing new feature development or bug fixes to improve overall user satisfaction is a critical decision for Niantic. This scenario involves balancing innovation with product stability, directly impacting user experience and retention. I'll analyze this trade-off by examining the product context, identifying key metrics, designing experiments, and providing a data-driven recommendation.

Analysis Approach

I'd like to outline my approach to ensure we're aligned on the key areas I'll cover in my analysis.

Step 1

Clarifying Questions (3 minutes)

  • Context: I'm thinking Niantic's current product performance might be influencing this decision. Could you share any recent changes in user engagement or retention metrics?

Why it matters: Helps understand the urgency of bug fixes vs. new features Expected answer: Slight decline in daily active users Impact on approach: Would prioritize addressing critical bugs first

  • Business Context: Based on Niantic's freemium model, I assume in-app purchases are a key revenue driver. How have recent feature releases impacted monetization?

Why it matters: Aligns product decisions with business objectives Expected answer: New features have shown mixed results in driving purchases Impact on approach: Would suggest a balanced approach, fixing bugs that affect monetization while developing carefully selected new features

  • User Impact: Considering Niantic's diverse user base, are there specific user segments expressing more dissatisfaction with bugs or lack of new features?

Why it matters: Helps prioritize efforts based on user segment value Expected answer: Core players more affected by bugs, casual players want new features Impact on approach: Would recommend segmented strategy addressing both groups

  • Technical: Given the complexity of AR technology, I'm curious about the current technical debt. How much of the development team's capacity is typically allocated to maintenance vs. new development?

Why it matters: Assesses feasibility of shifting resources Expected answer: 30% maintenance, 70% new development Impact on approach: Would suggest gradually increasing maintenance allocation if needed

  • Timeline: Considering Niantic's release cycles, what's our typical timeframe for implementing major new features versus resolving critical bugs?

Why it matters: Helps balance short-term fixes with long-term improvements Expected answer: 2-3 months for major features, 2-3 weeks for critical bugs Impact on approach: Would recommend a phased approach, addressing critical bugs while planning longer-term feature development

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