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Product Management Root Cause Analysis Question: Investigating sudden drop in mobile game in-app purchases
Image of author vinay

Vinay

Updated Nov 19, 2024

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What caused the sudden 30% decrease in in-app purchases for Niantic's Harry Potter: Wizards Unite yesterday?

Data Analysis Problem-Solving Technical Understanding Mobile Gaming Augmented Reality Entertainment
Mobile Gaming Root Cause Analysis Technical Troubleshooting User Behavior In-App Purchases

Introduction

A sudden 30% decrease in in-app purchases for Niantic's Harry Potter: Wizards Unite is a critical issue that demands immediate attention. This analysis will systematically identify, validate, and address the root cause while considering both short-term and long-term implications for the product.

I'll approach this problem by first clarifying the context, then ruling out external factors before diving deep into the product's user journey, metrics, and potential internal causes. We'll generate data-driven hypotheses, conduct a thorough root cause analysis, and propose a structured plan for validation and resolution.

Framework overview

This analysis follows a structured approach covering issue identification, hypothesis generation, validation, and solution development.

Step 1

Clarifying Questions (3 minutes)

  • Looking at the timing, I'm thinking this could be related to a recent update. Has there been any significant app update or server-side change in the last 48-72 hours?

Why it matters: Recent changes often correlate with sudden metric shifts. Expected answer: Yes, there was an update. Impact on approach: If yes, we'd focus on change-related hypotheses; if no, we'd look at external factors or gradual issues that reached a tipping point.

  • Considering user segments, I'm curious about the distribution of this decrease. Is the 30% drop uniform across all user segments, or is it more pronounced in specific groups?

Why it matters: Helps identify if the issue is global or segment-specific. Expected answer: The decrease is more significant in high-value players. Impact on approach: If segment-specific, we'd focus on that group's unique characteristics or recent changes affecting them.

  • Given the nature of in-app purchases, I'm wondering about the game's economy. Have there been any recent changes to the in-game economy, such as special offers or events ending?

Why it matters: In-game economy directly impacts purchase behavior. Expected answer: A popular limited-time offer just ended. Impact on approach: If yes, we'd investigate the offer's impact and transition; if no, we'd look at other motivational factors.

  • Thinking about technical issues, I'm concerned about potential payment processing problems. Have there been any reported issues with payment gateways or transaction completions?

Why it matters: Technical issues can directly impact purchase completion rates. Expected answer: No significant payment issues reported. Impact on approach: If yes, we'd prioritize technical fixes; if no, we'd focus more on user behavior and motivation.

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