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Product Management Trade-off Question: Roblox platform prioritizing new features or performance improvements
Image of author vinay

Vinay

Updated Nov 29, 2024

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Asked at Roblox

15 mins

Should Roblox prioritize developing new features or improving existing game performance?

Product Trade-Off Hard Member-only
Strategic Decision Making Data Analysis Stakeholder Management Gaming Social Platforms EdTech
User Experience Product Strategy Feature Prioritization Performance Optimization Gaming Industry

Introduction

The trade-off between developing new features and improving existing game performance is a critical decision for Roblox. This scenario involves balancing innovation with stability, user acquisition with retention, and short-term gains with long-term sustainability. I'll analyze this trade-off by examining the product ecosystem, stakeholder impacts, and potential outcomes, ultimately providing a data-driven recommendation.

Analysis Approach

I'd like to outline my approach to ensure we're aligned on the key areas I'll be covering in my analysis.

Step 1

Clarifying Questions (3 minutes)

  • Based on recent market trends, I'm thinking user retention might be a challenge. Could you share any data on our current user churn rate and how it compares to industry benchmarks?

Why it matters: Helps prioritize between new features for acquisition or performance improvements for retention. Expected answer: Churn rate is slightly above industry average. Impact on approach: Would lean towards performance improvements if churn is high.

  • Considering our revenue model, I'm assuming a significant portion comes from in-game purchases. What percentage of our monthly active users (MAU) are paying users, and how has this trended recently?

Why it matters: Indicates whether we should focus on monetization features or broader platform improvements. Expected answer: 5-10% of MAU are paying users, with slow growth. Impact on approach: Low percentage might suggest prioritizing new features to increase monetization.

  • Looking at our technical infrastructure, I'm curious about our current performance metrics. What's our average game load time and server uptime percentage?

Why it matters: Helps quantify the need for performance improvements. Expected answer: Load times averaging 8-10 seconds, 99.5% uptime. Impact on approach: Poor performance metrics would strongly favor improving existing game performance.

  • Regarding our development resources, I'm wondering about our team's capacity. How are our engineering resources currently allocated between new feature development and performance optimization?

Why it matters: Indicates our ability to tackle both aspects simultaneously. Expected answer: 70% new features, 30% performance optimization. Impact on approach: Heavy skew towards new features might suggest rebalancing towards performance.

  • Considering market competition, I'm thinking about our feature parity. How does our current feature set compare to our main competitors, and are there any critical gaps?

Why it matters: Helps assess the urgency of new feature development. Expected answer: On par with most features, lacking in social integration. Impact on approach: Significant gaps might prioritize new feature development.

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