Introduction
Designing a hoverboard for youngsters is an exciting challenge that combines cutting-edge technology with the need for safety and user-friendly design. To approach this problem, I'll focus on understanding our target market, identifying key pain points, and developing innovative solutions that address these issues while ensuring market fit. Let's dive in and explore how we can create a hoverboard that's not only fun but also safe and appealing to young riders and their parents.
Tip
Does this approach sound good? I'd be happy to adjust my focus if you have any specific areas you'd like me to emphasize.
Step 1
Clarifying Questions (3 minutes)
Why it matters: Helps frame the solution within existing company resources and brand positioning. Expected answer: Yes, it's for an established tech company looking to expand into the personal transportation market. Impact on approach: Would leverage existing R&D capabilities and brand trust while exploring new market opportunities.
Why it matters: Determines the scope and ambition of our design approach. Expected answer: We have a 12-month timeline and a $5 million budget for initial development. Impact on approach: Would focus on rapid prototyping and iterative design within the given constraints.
Why it matters: Helps ground our design in real user needs and market trends. Expected answer: We have some general market research but limited data specific to hoverboards for youngsters. Impact on approach: Would prioritize additional user research and testing in the early stages of design.
Propose the Goal
Given our company's focus on innovative consumer technology, I believe the goal is to create a safe, user-friendly hoverboard that appeals to young riders and their parents, while positioning our brand as a leader in next-generation personal transportation. Does this align with your vision?
Define the Scope
Should we focus on designing a hoverboard specifically for the 8-14 age range, or are we looking at a broader youth market?
Based on the answers, I'll assume we're designing for the 8-14 age range, with a 12-month timeline and $5 million budget, focusing on safety features and user experience as key differentiators.
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