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Product Management Improvement Question: Enhancing Roblox avatar customization for unique user expression
Image of author vinay

Vinay

Updated Nov 28, 2024

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How can we enhance the avatar customization system in Roblox to offer more unique and personalized options?

Product Improvement Medium Member-only
User Segmentation Feature Prioritization Metrics Analysis Gaming Virtual Worlds Social Platforms
User Experience Product Improvement Personalization Gaming Virtual Economy

Introduction

To enhance Roblox's avatar customization system for more unique and personalized options, we need to dive deep into user needs, current limitations, and innovative solutions. I'll analyze key user segments, identify pain points, propose solutions, and outline a strategic implementation plan. Let's begin by clarifying some crucial aspects of the current system and user behavior.

Step 1

Clarifying Questions (5 mins)

  • Looking at Roblox's massive user base, I'm thinking there might be significant differences in avatar customization preferences across age groups and player types. Could you share some insights on the demographics of our most engaged users in terms of avatar customization?

Why it matters: Helps tailor solutions to the most impactful user segments Expected answer: Core demographic is 9-15 year olds, with increasing engagement from older teens and young adults Impact on approach: Would focus on age-appropriate designs and consider separate tracks for different age groups

  • Considering the importance of monetization in free-to-play games, I'm curious about the current revenue model for avatar customization. What percentage of users currently make purchases related to avatar customization, and what's the average spend?

Why it matters: Determines if we should focus on converting more users or increasing spend from existing buyers Expected answer: 15% of users make purchases, with an average monthly spend of $10 Impact on approach: Would look at both expanding the paying user base and increasing average transaction value

  • Given the creative nature of Roblox, I'm wondering about the balance between pre-made assets and user-generated content in the current avatar system. What's the split between official Roblox items and community-created ones?

Why it matters: Influences whether to focus on improving creation tools or expanding official offerings Expected answer: 70% community-created, 30% official Roblox items Impact on approach: Would likely emphasize improving UGC tools and discovery mechanisms

  • Thinking about cross-platform consistency, I'm curious about how avatar customization varies across devices. Are there significant differences in usage patterns or available features between mobile, desktop, and console versions of Roblox?

Why it matters: Determines if we need to prioritize platform-specific improvements or focus on cross-platform parity Expected answer: Mobile has highest engagement but limited creation tools; desktop offers full feature set Impact on approach: Would look at bringing more robust tools to mobile while maintaining cross-platform consistency

Tip

Now that we've gathered some crucial information, let's take a minute to organize our thoughts before moving on to user segmentation.

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