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Company focus

Epic Games
Product Trade-Off Hard Member-only

Is expanding the Epic Games Store catalog worth potential quality control issues?

Prepared by NextSprints

15 mins
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Strategic Decision Making Data Analysis Experiment Design Gaming E-commerce Digital Distribution User Experience Product Strategy Gaming Industry Trade-Off Analysis Quality Control
Product Management Trade-off Question: Epic Games Store balancing catalog expansion with quality control

Introduction

The trade-off we're examining today is whether expanding the Epic Games Store catalog is worth potential quality control issues. This scenario involves balancing the desire for a larger game selection against the risk of compromising the store's reputation for curated, high-quality content. I'll analyze this trade-off by considering the impact on various stakeholders, evaluating key metrics, and designing an experiment to inform our decision-making process.

Analysis Approach

I'd like to outline my approach to this analysis and ensure we're aligned on the key areas I'll be covering. I'll start with clarifying questions, identify the trade-off type, and then dive into product understanding, hypothesis formation, metrics identification, experiment design, and ultimately, a recommendation with next steps. Does this approach work for you?

Step 1

Clarifying Questions (3 minutes)

  1. What is the current size of the Epic Games Store catalog, and what's our target growth rate?

    • Why it matters: Understanding the scale helps assess the potential impact of expansion.
    • Hypothetical answer: Currently 1,000 games, aiming for 20% growth annually.
    • Impact: A larger catalog might require more robust quality control measures.
  2. How does our current quality control process work, and what resources are allocated to it?

    • Why it matters: Identifies potential bottlenecks in scaling quality control.
    • Hypothetical answer: Manual review process with a team of 10, taking 1-2 weeks per game.
    • Impact: May need to consider automated tools or increased staffing for expansion.
  3. What percentage of our revenue comes from top-tier games versus long-tail content?

    • Why it matters: Helps balance quality versus quantity in catalog expansion.
    • Hypothetical answer: 80% of revenue from top 20% of games.
    • Impact: Might suggest focusing on high-quality titles rather than sheer volume.
  4. What are our users' primary complaints about the current game selection?

    • Why it matters: Identifies gaps that expansion could address.
    • Hypothetical answer: Limited indie game selection and niche genres.
    • Impact: Could guide targeted expansion in specific areas.
  5. How do our competitors handle quality control for larger catalogs?

    • Why it matters: Provides industry context and potential best practices.
    • Hypothetical answer: Mix of automated tools, user ratings, and selective manual review.
    • Impact: Might inform a hybrid approach to quality control as we expand.

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NextSprints

Updated Nov 16, 2024