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Product Management Root Cause Analysis Question: Epic Games Store revenue per user decrease investigation
Image of author vinay

Vinay

Updated Nov 19, 2024

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Why has the average revenue per user for the Epic Games Store decreased by 15% this quarter?

Data Analysis Problem Solving Strategic Thinking Gaming E-commerce Digital Distribution
Root Cause Analysis User Behavior Competitive Strategy Revenue Optimization Gaming Industry

Introduction

The 15% decrease in average revenue per user (ARPU) for the Epic Games Store this quarter is a significant concern that requires immediate attention. This analysis will systematically identify potential root causes, validate hypotheses, and propose actionable solutions to address the issue while considering both short-term and long-term implications for the platform.

Framework overview

This analysis follows a structured approach covering issue identification, hypothesis generation, validation, and solution development.

Step 1

Clarifying Questions (3 minutes)

  • Looking at the timing, I'm thinking there might be seasonal factors at play. Has this decrease coincided with any particular time of year or event?

Why it matters: Seasonal trends can significantly impact user spending patterns. Expected answer: The decrease occurred during the summer months. Impact on approach: If confirmed, we'd need to compare year-over-year data to isolate seasonal effects.

  • Considering user segments, I'm wondering if this decrease is uniform across all user types. Have you noticed any particular user segments being more affected than others?

Why it matters: Different user segments may have different spending behaviors and sensitivities. Expected answer: The decrease is more pronounced among casual gamers. Impact on approach: We'd focus on understanding what's changed for casual gamers specifically.

  • Thinking about recent changes, have there been any significant updates to the store's UI, pricing strategy, or game catalog in the past quarter?

Why it matters: Product changes can directly impact user behavior and spending. Expected answer: A new UI was rolled out at the beginning of the quarter. Impact on approach: We'd investigate how the new UI might be affecting user engagement and purchase behavior.

  • Considering the competitive landscape, have there been any major moves by competitors like Steam or GOG that might be drawing users away?

Why it matters: External competitive factors can significantly impact user engagement and spending. Expected answer: Steam launched a major sale campaign during this period. Impact on approach: We'd need to analyze our pricing and promotion strategies in comparison to competitors.

  • Regarding the metric itself, has there been any change in how ARPU is calculated or measured in your systems?

Why it matters: Ensuring consistency in measurement is crucial for accurate analysis. Expected answer: No changes in calculation methods. Impact on approach: We can rule out measurement issues and focus on actual performance factors.

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