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Product Management Analytics Question: Measuring success metrics for EA Play gaming subscription service
Image of author vinay

Vinay

Updated Nov 27, 2024

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how would you measure the success of electronic arts's ea play subscription service?

Product Success Metrics Medium Member-only
Data Analysis Metric Definition Strategic Thinking Gaming Subscription Services Entertainment
User Engagement Product Analytics Monetization Gaming Industry Subscription Metrics

Introduction

Measuring the success of Electronic Arts' EA Play subscription service requires a comprehensive approach that considers multiple stakeholders and metrics. To effectively evaluate this product success metrics problem, I'll follow a structured framework covering core metrics, supporting indicators, and risk factors while considering all key stakeholders.

Framework Overview

I'll follow a simple success metrics framework covering product context, success metrics hierarchy.

Step 1

Product Context

EA Play is Electronic Arts' gaming subscription service, offering access to a library of EA games, early trials of new releases, and exclusive in-game content. Key stakeholders include:

  1. Gamers: Seeking value, variety, and early access
  2. EA: Aiming for recurring revenue and increased player engagement
  3. Game developers: Looking for exposure and player feedback
  4. Investors: Interested in growth and profitability

User flow:

  1. Sign up for subscription
  2. Browse game library
  3. Download/play games
  4. Access exclusive content and early trials

EA Play fits into EA's broader strategy of transitioning from a traditional game sales model to a games-as-a-service approach. This aligns with industry trends, competing with services like Xbox Game Pass and PlayStation Now.

Product Lifecycle Stage: Growth phase, as EA continues to expand the service's offerings and user base.

Software-specific context:

  • Platform: Multi-platform (PC, Xbox, PlayStation)
  • Integration points: EA's game library, third-party storefronts (Steam)
  • Deployment model: Cloud-based service with local game installations

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