Introduction
To improve Dead by Daylight's matchmaking system, we need to focus on reducing wait times and balancing skill levels. This challenge is crucial for enhancing player satisfaction and retention in the asymmetric multiplayer horror game. I'll approach this by analyzing user segments, identifying pain points, generating solutions, and proposing metrics for success.
Step 1
Clarifying Questions (5 mins)
Why it matters: This impacts our approach to balancing wait times for different roles. Expected answer: There's a higher number of survivors, leading to longer wait times for them. Impact on approach: We might need to focus on incentivizing more players to choose the killer role.
Why it matters: Understanding the current system helps us identify potential flaws in skill matching. Expected answer: The game uses a hidden MMR (Matchmaking Rating) system based on wins and losses. Impact on approach: We might need to refine the MMR calculation or introduce additional factors for more accurate skill assessment.
Why it matters: Different player segments may have varying needs and expectations from the matchmaking system. Expected answer: There's a core of veteran players, but the game still attracts new players regularly. Impact on approach: We might need to design a system that caters to both experienced players and newcomers.
Why it matters: Cross-platform play can impact queue times and skill balancing across different systems. Expected answer: Cross-platform play is supported but faces challenges with varying input methods and performance. Impact on approach: We might need to consider platform-specific factors in our matchmaking algorithm.
At this point, you can ask interviewer to take a 1-minute break to organize your thoughts before diving into the next step.
Practice similar questions
Subscribe to access the full answer