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Product Management Improvement Question: Innovating Strava's virtual challenges for off-season user engagement
Image of author vinay

Vinay

Updated Dec 5, 2024

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What innovative ways could Strava incorporate virtual challenges to keep users motivated during off-seasons?

Product Improvement Medium Member-only
Product Innovation User Retention Feature Prioritization Fitness Technology Health & Wellness Mobile Apps
User Engagement Product Improvement Fitness Tech Gamification Virtual Challenges

Introduction

Strava, a leading fitness tracking platform, is looking to innovate its virtual challenges to keep users motivated during off-seasons. This initiative is crucial for maintaining user engagement and retention when outdoor activities might be limited. I'll approach this product improvement case by analyzing user segments, identifying pain points, generating innovative solutions, and proposing metrics to measure success.

Step 1

Clarifying Questions (5 mins)

  • Looking at Strava's position in the fitness app market, I'm curious about the current user retention rates during off-seasons. Could you share any data on how user engagement typically fluctuates between peak and off-seasons?

Why it matters: This helps us understand the scale of the problem and set appropriate goals for our solution. Expected answer: User engagement drops by 30-40% during off-seasons. Impact on approach: A significant drop would prioritize highly engaging, seasonally-adaptive challenges.

  • Considering Strava's social features, I'm wondering about the role of community in current virtual challenges. How much do users currently interact or compete with each other in existing challenges?

Why it matters: This informs whether we should focus on individual or community-based challenge designs. Expected answer: There's moderate community interaction, but it's not a central feature of current challenges. Impact on approach: Low interaction would suggest an opportunity to enhance social elements in new challenge designs.

  • Given the diverse user base of Strava, I'm interested in understanding the current personalization of challenges. To what extent are virtual challenges currently tailored to individual user preferences or fitness levels?

Why it matters: This helps determine if we need to focus on improving challenge personalization. Expected answer: Limited personalization based on broad categories like running or cycling. Impact on approach: Lack of personalization would suggest incorporating more adaptive, AI-driven challenge creation.

  • Considering the potential for gamification, I'm curious about the current reward structure for completing challenges. What types of rewards or recognition do users currently receive for participating in virtual challenges?

Why it matters: This informs how we might enhance motivation through improved reward systems. Expected answer: Basic badges and leaderboard positions, with limited tangible rewards. Impact on approach: Limited rewards would suggest exploring partnerships for physical prizes or enhanced digital achievements.

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