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Product Management Analytics Question: Measuring success of Epic Games' game launcher platform
Image of author vinay

Vinay

Updated Dec 5, 2024

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how would you measure the success of epic games's game launcher platform?

Product Success Metrics Medium Member-only
Metrics Analysis Strategic Thinking Stakeholder Management Gaming Digital Distribution Software
User Engagement Product Analytics Metrics Epic Games Gaming Platforms

Introduction

Measuring the success of Epic Games' game launcher platform requires a comprehensive approach that considers multiple stakeholders and metrics. To effectively evaluate this product success metrics problem, I'll follow a structured framework covering core metrics, supporting indicators, and risk factors while considering all key stakeholders.

Framework Overview

I'll follow a simple success metrics framework covering product context, success metrics hierarchy.

Step 1

Product Context (5 minutes)

Epic Games' game launcher platform is a digital distribution service for video games, competing primarily with Steam. It allows users to purchase, download, and play games, as well as connect with friends and access community features.

Key stakeholders include:

  1. Gamers: Seeking a seamless gaming experience and access to exclusive titles
  2. Game developers: Looking for favorable revenue sharing and exposure
  3. Epic Games: Aiming to increase market share and revenue
  4. Advertisers: Interested in reaching the gaming audience

User flow:

  1. Account creation/login
  2. Browse game catalog and make purchases
  3. Download and install games
  4. Launch and play games
  5. Engage with community features (friends, achievements, etc.)

The launcher fits into Epic's broader strategy of creating an ecosystem around their game engine and expanding their presence in the gaming industry. Compared to Steam, Epic offers a more curated selection of games and better revenue sharing for developers.

Product Lifecycle Stage: Growth phase - The platform is rapidly expanding its user base and game library, but still has room for feature development and market penetration.

Software-specific context:

  • Platform: PC and Mac
  • Integration points: Payment systems, game developer tools, social media
  • Deployment model: Desktop application with cloud-based services

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